Where I've been at and goals for the future.

 



So it's been a while since I made a blog. A LONG WHILE. I don't even know if I have the writing ability to write a blog since it's been so long but here I go


tl;dr : Ya boys employed.

Yes that's right, I am in the wage cage. And honestly THANK GOD. I was really unstable for awhile as far as a stream of income and revenue for pursuing my other goals and honestly, I couldn't be happier to get a job with some nice benefits. 


What this means is that now I don't have to worry about money in the upcoming future. And since my job is pretty chill, I can focus back on game development and put out stuff that I want to work on. I initially thought I was going to do basically everything myself but honestly... doing all the marketing, researching, publicity and all that was going to bury me alive and really stopped me from focusing on the project. I really can't communicate very effectively on an open-platform that constantly moves so fast and I honestly cannot say that... if I were to market my game by myself, it would not get into many hands. Yeah sure, publishers want some of that stake too, but honestly, I can trust them managing my online presence for my project than I can myself. 


Which is why I have been looking at the market for my game, the platforms people are playing it on, and who has been publishing said games. A crazy fact, Steam is not the only place you can go to get your game published, and it certainly isn't the best either. I have been looking at other avenues to get my games to other places and the type of game I'm making is looking better suited for a console than on a PC. Keyboard input feels way worse for the type of game I'm making and it really does suit better for a couch and controller type of experience. 


Also, shout outs to Chris Z over on HowMarketAGame.Com. I would have been WAY more ignorant on a lot of things if I never stumbled across his website. He has a lot of great information on there and I highly advise you check it out when looking at your own project.  It helped me formulate a plan on my own project and how to pitch it to publishers, and which publishers to pitch to. 


That's all I have for now. Happy Game Devin y'all! 

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